This level assignment required us to create a level that was both functional with a list of criteria, as well as aesthetically pleasing.
I decided to create a pirate island after looking through the available asset packs on the Z-drive. Once I had a theme, I knew how I wanted to layout the level, and how I could use the theme to influence how I used the criteria. To add more game elements, I created a goal for the player as well as hazards. To get across the large body of water, the player has to jump on small platforms, or get on a moving boat, either way, it requires proper timing. The goal of the game is to find the treasure by following the path of coins.
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The Character Blueprint: The character can sprint, double jump, and crouch
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The original idea for the map
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The more complete version of the map
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Creating the Loot Box
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The elevator matinee
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Creating the rain particle system
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Adding "bobbing" matinees to the platforms and boxes
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Adding foliage and props
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Some final shots:
Really impressive layout and use of the assets! Way to go! I think you could have used some checkpoints or a god mode for displaying your work in class!
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