This week we were asked to construct a level using the terrain tool and geometry. For this assignment, I wanted to make a structure that felt "natural" and sort of a part of the terrain. Originally, I had wanted to do a sort of haunted mansion to fit in with Halloween, but settled on a lighthouse instead. I also used blueprint for the first time, creating the jump pads through a tutorial, as well as creating a trigger for the main light in my level. The light is remains off until a player gets close enough to it, then turns on and stays on.
The point light is in place by is currently not visible |
Adding the trigger volume |
The light is activated by the player |
Blueprints:
Besides adding the light trigger, I also attempted to create an animation to open the door, but this did not cooperate, and I scrapped it for time reasons.
Here is a short video of my level
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