We mixed things up this week by moving from level-making in Unreal Engine to modeling in Maya. This was my first time creating something in Maya (besides a beveled box, but let's be honest, that doesn't
really count).
For this assignment, we were asked to model and texture a car.
We started by using reference images, importing them into Maya after separating them in photoshop, then began modeling the car:
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After creating a rough outline of half of the car, I moved the vertices around to give it more shape.
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Trying to get a feel for the areas around the wheels. This was probably the most challenging part for me, as I could never seem to get them as round and clean as I would like.
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Adding the side mirrors |
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Adding the wheels
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Adding the spoiler
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The finished car, with a blinn applied to it.
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Unfortunately, I had complications texturing the car. I hope to add the textures as soon as possible.
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